Devlog 001 - The meaning of the name
"A rose by any other name would smell as sweet"
This project began with a name before it began with mechanics.
By Any Other Name is a phrase that suggests something simple on
the surface: that a thing remains itself regardless of what we
call it. But grief complicates that idea. When someone we love is
gone, the love does not disappear, it changes form. It becomes
something heavier, quieter, and harder to place.
This game is built around that transformation.
Grief, in this project, is not treated as something to be
"overcome" or erased. It is treated as evidence: proof that love
existed, and still exists, even when it no longer has anywhere to
go. The name reflects that belief.
That idea has started to shape how I think about the game
mechanically as well. Rather than hiding emotions or resolving
them outright, the narrative I'm experimenting with is about
perception: How emotions are felt, how we choose to define them,
and how those definitions shape the way we move through the
world.
At this stage, the project is still forming. Mechanics are
uncertain, visuals are provisional, and many ideas will be
discarded before anything feels final. That uncertainty is
intentional. This is not a game being executed from a fixed
blueprint; it's a game being discovered through iteration,
reflection, and experimentation.
These devlogs are part of that process.
They aren't progress reports in the traditional sense. They're a
record of questions, decisions, and moments where something
almost worked… or didn't. As the game grows, so will this space.
The website is not separate from the project; it's another layer
of it.
For now, this first entry exists to anchor the intent.
By Any Other Name is a game about grief as love that remains,
when there's no one left to receive it. Everything else will
be built outward from that idea.